Metroid Prime Corruption Trailer and Commentary
Hey everybody, just fyi, I got the Wii back a few months ago and finished playing through Metroid Prime 2 (beat the final bosses on Monday) and started a game on Metroid Corruption. Here is a short trailer of the game I found on youtube you might like.
Information about the game
I started playing through Metroid Prime Corruption on Tuesday and find it pretty interesting. The game takes place sometime after the events of Metroid Prime 2 and Samus joins forces with the Federation to take on the latest threats posed by the space pirates and other hostiles (don't know the full synopsis yet, but will share more info as I play through the game). The game is definitely a bit different from the first two Metroid Prime games since 1) you now play on multiple worlds as opposed to 1 world as is the case in the first 2 games, 2) there are more cut scence and there is voice acting, 3) there are more things you can do with your ship (in the first two games, you won't really need the ship until the end of the game, but in Metroid Prime 3, you will be doing more traveling with it, and plus you do get to see the cockpit of the ship), as well as plenty of other stuff. You also get to encounter some old foes as well, such as Meta Ridley as well as Dark Samus again. I will plan on sharing more about this game as I get further into the game.
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Friday, April 1, 2011
Wednesday, February 9, 2011
Started playing through Mega Man 9
Hey everybody I thought that I would let you know that I decided to buy Mega Man 9 via Xbox live and have started playing through the game. The game seems to remind me a bit of Mega Man 2 with some obvious differences. Considering that the last Mega Man game I played through (besides the Aniversary collection) was Mega Man X8 (a 128 bit title), going back to the 8 bit graphics is definitely taking some getting used to for me, though the the 8 bit games seem to be a new trend for the classic Mega Man series. By the way, I've seen rumors around the net that the next Mega Man X game will be 16 bit format (I can't confirm it one way or another since I don't work for Capcome obviously), though personally I think that they should retain at least the 32 bit look of the next Mega Man X game since I thought that they were much funner that way (playing as Zero is pretty fun too.
Thursday, November 4, 2010
Deja Vu Moments Part 2 - Mega Man series
For the next set of deja vu moments, I think it would be appropriate to talk about the Mega Man and Mega Man X series. Both series are loaded with deja vu moments and in this blog post, I will talk about some of them.
Overview
Do you ever get a sense of deja vu in the video games? Two game series I find with lots of moments of familarity are the Mega Man and Mega Man X series. They are both loaded with several deja vu moments, and in this blog, I will talk about them. Note: this blog post is only based on both the classic mega man series and the Mega Man X series. I haven't played through Mega Man Zero, Mega Man Legends or Mega Man ZX yet or the gameboy verions of the Mega Man series, so I wouldn't know of they have the same formate as the original 2 series. Of course, if you have played the later series, you are welcome to fill me in on them.
Deja vu moment #1 - Facing 8 Robot masters
video description: watch a video where Akutare defeats all 8 robot masters from Mega Man 3 (does not include the ones from Mega Man 2, which you face after defeating the first 8 robot masters in the game)
For the first moment, you will know that you have been playing many mega man games when you see the classic stage select screen where you have to fight at least 8 robot masters (the only exception to this that I am aware of is in Mega Man 1 where you only have to fight 6 robot masters before going to Dr Wily's Castle). In just about every Mega Man and Mega Man X game, you can expect to go through 8 of Dr Wily's or Sigma's (if you are playing the Mega Man X series) minions before going to either Dr Wily's castle or the Sigma Missions. Of course, in the old school games, if you were lazy, you could always look up passwords to warp directly to Dr Wily's castle or the Sigma levels. Of course, since Mega man 8, most of the games have done away with the password system and replaced them with the a save feature, making it so you have to play through all 8 robot master stages before moving on. Mega Man 3 actually takes the robot master fights to the extreme as not only do you fight the ones from Mega Man 3, but later you will also fight clones of all 8 robot masters from Mega Man 2 (with 2 boss fights occuring in each of the 4 levels you face the clones), though Mega Man 3 is the only game in both series that I am aware of where you fight all 8 robot masters from a previous mega man game in addition to the initial 8 (Mega Man 7 only has you doing a rematch against Guts Man).
Deja Vu Moment 2 - Teleportation rooms
Video description: watch Cetega23 take on all 8 of the Maverik robots from Mega Man X4 as Zero. I decided to use a Mega Man X game to illustrate this deja vu moment. You will be doing similar levels in just about any other Mega Man game shortely before you take on the final boss(es). In Mega Mans X4-X8 you can actually play as Zero by the way (advanced players will like playing as him of course with his close range and lightsaber abilities).
Ah, you know that you have played too many Mega Man and/or Mega Man X games when you encounter the all too familiar "teleporter" room during the final stages of the game (usually twoards the end of the Dr Wily/Sigma stages and shortly before the final bosses). Yep, that is right, you fought all 8 of the evil robot masters/mavericks (depending on the series), and now you will be going up against the same 8 foes once again (by the way, the only three Mega Man and Mega Man X games I am aware of where there is no teleportation room are Mega Mans 1, X1 and "Megaman and Bass" , though in those games, they spread out the boss rematches across the final stages). On the positive note, all of the bosses are weak to certain weapons you get from another boss (for example, in Mega Man 4, Bright Man is weak against Toad Man's rain bombs, and Toad Man is weak against Drill Man's Drill Missiles), so it helps to know each robot master's weakness during the rematches (of course, you can always just use the good ol' mega buster, but the matches will be much more challenging that way). By the way, in the classic series, you usually fight Dr Wily for the first time after the initial boss fights (such as the case for Mega Mans 2, 4, 5, 7, and 8), and some times the final boss occurs in those stages as well (as is the case for Mega Mans 7, 8, and 9).
Tips for teleportation rooms if you are not familiar:
- make sure that you know each bosses's weakness. The boss rematches will be alot easier this way.
- It helps to try and conserve your energy tanks since sometimes the final boss lurks in those stages (especially in Mega Man X4 as Sigma is a very tough enemy in the game, especially in his 3rd form, and you will be hurting without those precious energy tanks).
- You might consider getting the hard robot masters out of the way first, and then moving to the easier ones later.
- In Mega Man X4-X8, you can play as Zero, but many of the bosses will be more challenging (especially in X4 as some of the Mavericks do not seem to have any weaknesses against Zero's weapons, such as Magma Dragoon).
Top 5 Favorite Teleportation rooms of mine:
- The one in Mega Man X8 - this one is probably my favorite as you are on the moon and the teleporters come in a tower format.
- Mega Man X5
- Mega Man 7
- Mega Man 3
- Mega Man 4
Deja Vu Moment 3 - Dr Wily's Castle
You know when you have played too many classic Mega Man games when you encounter Dr Wily's Castle(s). Yes, in just about every classic Mega Man game (except for Mega Man 1), after you beat all of the robot masters , you will be treated to a scene with Dr Wily in his typical flying saucer as he flies to his castle, and then as you go through each of the stages, the game shows your progress through the castle. Of course, at the end of the castle are the final bosses. BTW, the Mega Man X series have final stages too, but Sigma does not have a castle like Dr Wily does. Also, in Mega Mans 4 through 6, you will actually be going through 2 castles (the first one being an imposter villian, such as Dr Cossack in Mega Man 4, and then the real villian, Dr Wily).
Tips for the castle stages:
- practice makes perfect, as some levels will probably take several tries (the hardest castle in my opinion is probably the one in Mega Man 2 as some of the levels did take several tries, such as the 3rd to last level where encounter the infamous turret room boss).
- Weapon energy tanks are your friend as most of your sub weapons are limited and some are bound to be used more than others. Some levels will require you to make use of your rush units (such as Rush Jet, balloon lifts, etc).
- Most if not all of the bosses in these stages have weaknesses to certain weapons (for example, in Mega Man 4, the first Dr Cossack level boss is weak against Ring Man's weapon).
- Some castles have short cuts in them that have extra power ups and are usually easier to get through.
My top 5 castles:
Deja vu moment 5 - Dr Wily's Final Form
*Sigh* if you have played through any of the post Mega Man 3 games, you should probably know about this typical encounter with Dr Wily himself. Usually Capcom gets creative with the first half of the battles against Dr Wily (which varies in each game). However, eventually you get to his final form, where you are usually in a dark room and Dr Wily plays "hide and seek", where he teleports around the room and you usually have to hit him with his weak weapon as he appears and prepares to attack before he teleports again. This may sound confusing, but if you have played through Mega Mans 4 through 8 (and probably 9 and 10 too), you probably know what I mean). Of course, Dr Wily's final form is always the very final boss in the game and you get the ending after you beat Dr Wily. On the positive note, they do seem to change things a bit in each game as in some games he is more challenging than he is in others and his weakness usually changes as well.
My favorites are: the one in Mega Man 4 (the first of its' kind), the one in Mega Man 6 (this is a 3 part boss battle by the way) and the one in Mega Man 8. By the way, I shared a video above showing the 2 part final boss in Mega Man 7 (by the way, this one was the hardest in my opinion, as his weapons are very strong and nearly impossible to avoid and you are doomed in the fight if you don't have all of your energy tanks in store, unless if you are an expert or are cheating of course). The easiest version was the one in Mega Man 5 as you can simply use Beat against him and Beat simply attacks Dr Wily each time he appears and all you have to do is to try and avoid Dr Wily's attacks, thus making quick work out of him. By the way, it has not always been this way as Capcom was much more creative with the Dr Wily boss fights in Mega Mans 1 through 3 (such as the Dr Wily "Alien" in Mega Man 2, as well as the Gamma Dr Wily in Mega Man 3).
Deja vu Moment 6- Vile and Dynamo
It is no secret. In the Mega Man X series, you can expect to fight one of 2 of Sigma's notorious vile henchman: Vile in Mega Manx X, X3 and X8 and Dyamo in Mega Mans X5 and X6 (he is actually an optional boss in Mega Man X6 that you will encounter if you visit the hidden areas during the Maverick levels that you can enter via special portals and after you have beaten Nightmare Zero and High Max). Vile is basically the Boba Fett look-alike that usually comes in a ride armor (though not always as is the case in most of Mega Man X8 prior ot the final level of the game). You first fight Vile in Mega Man X1 and initially, a weak X is nearly defeated by Vile (only to be saved by Zero), but later on in the game, X becomes strong enough to beat Vile with Zero's help. Of course, Vile does get resurrected in X3 and X8 and goes up against X and Zero again, only to be defeated once again. Of course, by Mega Man X3, X has become much more powerful (to the same calibur as Zero) and can easily take out Vile without Zero's help, and by the time X8 rolls around, Zero is now a playable character (yes, starting with X4, Zero becomes a playable character throughout the games) and you can defeat Vile either as X, Zero or Axle. In addition to Vile, in Mega Man X5 and X6, Dynamo takes the place of Vile and his mission is mainly to annoy X and Zero (though in X6, he is an optional boss, though you would have to fight him if you are trying to max out your nightmare gems).
Well, there you have it, just about all of the major deja vu moments I can think of. By the way, there are bound to be more in the Mega Man and Mega Man X series, but this list would be too long if I tried to list them all. By the way, this list is mainly based on the Mega Man and Mega Man X series. I have yet to play through some of the other series, such as Mega Man Legends, Mega Man Zero and Mega Man ZX (though you are welcome to fill me in on those).
So what do you think of all of these deja vu moments?
Image description: robot masters from Mega Man 2. In most (if not all) mega man games, you can expect to fight 8 different robot masters before going to Dr Wily's castle (Sigma levels in the Mega Man X series).
Do you ever get a sense of deja vu in the video games? Two game series I find with lots of moments of familarity are the Mega Man and Mega Man X series. They are both loaded with several deja vu moments, and in this blog, I will talk about them. Note: this blog post is only based on both the classic mega man series and the Mega Man X series. I haven't played through Mega Man Zero, Mega Man Legends or Mega Man ZX yet or the gameboy verions of the Mega Man series, so I wouldn't know of they have the same formate as the original 2 series. Of course, if you have played the later series, you are welcome to fill me in on them.
Deja vu moment #1 - Facing 8 Robot masters
video description: watch a video where Akutare defeats all 8 robot masters from Mega Man 3 (does not include the ones from Mega Man 2, which you face after defeating the first 8 robot masters in the game)
For the first moment, you will know that you have been playing many mega man games when you see the classic stage select screen where you have to fight at least 8 robot masters (the only exception to this that I am aware of is in Mega Man 1 where you only have to fight 6 robot masters before going to Dr Wily's Castle). In just about every Mega Man and Mega Man X game, you can expect to go through 8 of Dr Wily's or Sigma's (if you are playing the Mega Man X series) minions before going to either Dr Wily's castle or the Sigma Missions. Of course, in the old school games, if you were lazy, you could always look up passwords to warp directly to Dr Wily's castle or the Sigma levels. Of course, since Mega man 8, most of the games have done away with the password system and replaced them with the a save feature, making it so you have to play through all 8 robot master stages before moving on. Mega Man 3 actually takes the robot master fights to the extreme as not only do you fight the ones from Mega Man 3, but later you will also fight clones of all 8 robot masters from Mega Man 2 (with 2 boss fights occuring in each of the 4 levels you face the clones), though Mega Man 3 is the only game in both series that I am aware of where you fight all 8 robot masters from a previous mega man game in addition to the initial 8 (Mega Man 7 only has you doing a rematch against Guts Man).
Deja Vu Moment 2 - Teleportation rooms
Video description: watch Cetega23 take on all 8 of the Maverik robots from Mega Man X4 as Zero. I decided to use a Mega Man X game to illustrate this deja vu moment. You will be doing similar levels in just about any other Mega Man game shortely before you take on the final boss(es). In Mega Mans X4-X8 you can actually play as Zero by the way (advanced players will like playing as him of course with his close range and lightsaber abilities).
Ah, you know that you have played too many Mega Man and/or Mega Man X games when you encounter the all too familiar "teleporter" room during the final stages of the game (usually twoards the end of the Dr Wily/Sigma stages and shortly before the final bosses). Yep, that is right, you fought all 8 of the evil robot masters/mavericks (depending on the series), and now you will be going up against the same 8 foes once again (by the way, the only three Mega Man and Mega Man X games I am aware of where there is no teleportation room are Mega Mans 1, X1 and "Megaman and Bass" , though in those games, they spread out the boss rematches across the final stages). On the positive note, all of the bosses are weak to certain weapons you get from another boss (for example, in Mega Man 4, Bright Man is weak against Toad Man's rain bombs, and Toad Man is weak against Drill Man's Drill Missiles), so it helps to know each robot master's weakness during the rematches (of course, you can always just use the good ol' mega buster, but the matches will be much more challenging that way). By the way, in the classic series, you usually fight Dr Wily for the first time after the initial boss fights (such as the case for Mega Mans 2, 4, 5, 7, and 8), and some times the final boss occurs in those stages as well (as is the case for Mega Mans 7, 8, and 9).
Tips for teleportation rooms if you are not familiar:
- make sure that you know each bosses's weakness. The boss rematches will be alot easier this way.
- It helps to try and conserve your energy tanks since sometimes the final boss lurks in those stages (especially in Mega Man X4 as Sigma is a very tough enemy in the game, especially in his 3rd form, and you will be hurting without those precious energy tanks).
- You might consider getting the hard robot masters out of the way first, and then moving to the easier ones later.
- In Mega Man X4-X8, you can play as Zero, but many of the bosses will be more challenging (especially in X4 as some of the Mavericks do not seem to have any weaknesses against Zero's weapons, such as Magma Dragoon).
Top 5 Favorite Teleportation rooms of mine:
- The one in Mega Man X8 - this one is probably my favorite as you are on the moon and the teleporters come in a tower format.
- Mega Man X5
- Mega Man 7
- Mega Man 3
- Mega Man 4
Deja Vu Moment 3 - Dr Wily's Castle
You know when you have played too many classic Mega Man games when you encounter Dr Wily's Castle(s). Yes, in just about every classic Mega Man game (except for Mega Man 1), after you beat all of the robot masters , you will be treated to a scene with Dr Wily in his typical flying saucer as he flies to his castle, and then as you go through each of the stages, the game shows your progress through the castle. Of course, at the end of the castle are the final bosses. BTW, the Mega Man X series have final stages too, but Sigma does not have a castle like Dr Wily does. Also, in Mega Mans 4 through 6, you will actually be going through 2 castles (the first one being an imposter villian, such as Dr Cossack in Mega Man 4, and then the real villian, Dr Wily).
Tips for the castle stages:
- practice makes perfect, as some levels will probably take several tries (the hardest castle in my opinion is probably the one in Mega Man 2 as some of the levels did take several tries, such as the 3rd to last level where encounter the infamous turret room boss).
- Weapon energy tanks are your friend as most of your sub weapons are limited and some are bound to be used more than others. Some levels will require you to make use of your rush units (such as Rush Jet, balloon lifts, etc).
- Most if not all of the bosses in these stages have weaknesses to certain weapons (for example, in Mega Man 4, the first Dr Cossack level boss is weak against Ring Man's weapon).
- Some castles have short cuts in them that have extra power ups and are usually easier to get through.
My top 5 castles:
- The one from Mega Man 3 (the only downside to this one is that I thought that the bosses were too easy, especially once you get their weaknesses down)
- Dr Cossack's castle (I remember when the first time I played through Mega Man 4, I was made to think that Dr Cossack was the new villian in the series).
- The one in Mega Man 7 (I liked the fights against Bass)
- Mega Man 2 - this one was a classic for me
- The one in Mega Man 8.
Deja vu moment 5 - Dr Wily's Final Form
*Sigh* if you have played through any of the post Mega Man 3 games, you should probably know about this typical encounter with Dr Wily himself. Usually Capcom gets creative with the first half of the battles against Dr Wily (which varies in each game). However, eventually you get to his final form, where you are usually in a dark room and Dr Wily plays "hide and seek", where he teleports around the room and you usually have to hit him with his weak weapon as he appears and prepares to attack before he teleports again. This may sound confusing, but if you have played through Mega Mans 4 through 8 (and probably 9 and 10 too), you probably know what I mean). Of course, Dr Wily's final form is always the very final boss in the game and you get the ending after you beat Dr Wily. On the positive note, they do seem to change things a bit in each game as in some games he is more challenging than he is in others and his weakness usually changes as well.
My favorites are: the one in Mega Man 4 (the first of its' kind), the one in Mega Man 6 (this is a 3 part boss battle by the way) and the one in Mega Man 8. By the way, I shared a video above showing the 2 part final boss in Mega Man 7 (by the way, this one was the hardest in my opinion, as his weapons are very strong and nearly impossible to avoid and you are doomed in the fight if you don't have all of your energy tanks in store, unless if you are an expert or are cheating of course). The easiest version was the one in Mega Man 5 as you can simply use Beat against him and Beat simply attacks Dr Wily each time he appears and all you have to do is to try and avoid Dr Wily's attacks, thus making quick work out of him. By the way, it has not always been this way as Capcom was much more creative with the Dr Wily boss fights in Mega Mans 1 through 3 (such as the Dr Wily "Alien" in Mega Man 2, as well as the Gamma Dr Wily in Mega Man 3).
Deja vu Moment 6- Vile and Dynamo
It is no secret. In the Mega Man X series, you can expect to fight one of 2 of Sigma's notorious vile henchman: Vile in Mega Manx X, X3 and X8 and Dyamo in Mega Mans X5 and X6 (he is actually an optional boss in Mega Man X6 that you will encounter if you visit the hidden areas during the Maverick levels that you can enter via special portals and after you have beaten Nightmare Zero and High Max). Vile is basically the Boba Fett look-alike that usually comes in a ride armor (though not always as is the case in most of Mega Man X8 prior ot the final level of the game). You first fight Vile in Mega Man X1 and initially, a weak X is nearly defeated by Vile (only to be saved by Zero), but later on in the game, X becomes strong enough to beat Vile with Zero's help. Of course, Vile does get resurrected in X3 and X8 and goes up against X and Zero again, only to be defeated once again. Of course, by Mega Man X3, X has become much more powerful (to the same calibur as Zero) and can easily take out Vile without Zero's help, and by the time X8 rolls around, Zero is now a playable character (yes, starting with X4, Zero becomes a playable character throughout the games) and you can defeat Vile either as X, Zero or Axle. In addition to Vile, in Mega Man X5 and X6, Dynamo takes the place of Vile and his mission is mainly to annoy X and Zero (though in X6, he is an optional boss, though you would have to fight him if you are trying to max out your nightmare gems).
Well, there you have it, just about all of the major deja vu moments I can think of. By the way, there are bound to be more in the Mega Man and Mega Man X series, but this list would be too long if I tried to list them all. By the way, this list is mainly based on the Mega Man and Mega Man X series. I have yet to play through some of the other series, such as Mega Man Legends, Mega Man Zero and Mega Man ZX (though you are welcome to fill me in on those).
So what do you think of all of these deja vu moments?
Wednesday, November 3, 2010
Just started playing through Sonic 4
Hey everybody, just fyi, I recently bought Sonic the Hedgehog 4: Episode 1 and will review the game within the next few weeks. The game takes on an "old school" feel and will play a bit like the classic sonic the hedgehog games (prior to Sonic Adventure), with a new look of course.
Monday, October 25, 2010
Started a new video game videos blog
Hey everyone, just fyi, I decided to start a new Video Game Videos blog. It will be a part of my website at http://www.xboxfreak.ws/ and has a growing collection of game play videos, trailers, and othe videos relating to video games. You can see my new blog at http://www.xboxfreak.ws/gamevideosblog. I will still post to this blog, of course, but for now on video game videos will usually go in that blog. Of course if you have videos you like to share, I'd be happy to post them.
Friday, October 22, 2010
Top 10 Deja vu moments in video games (part 1)
Do you ever get the feelings of familarity when playing video games (where things seem to repeat themselves)? You are not alone. In this blogpost, I will talk about at least 10 deja vu moments that I have encountered as a gamer.
#1- Bowser boss fights in Super Mario Bros 1 - to demonstrate the Bowser fights, here is a youtube video I found:
For the first deja vu moment, we go all the way back to the first Super Mario Bros game. This game launched the Super Mario bros series as we know it today and is perhaps one of the first games to have boss battles in them (can't think of any games prior to SMB1 that have boss fights). Anyways, when you fight Bowser at the end of the dungeon levels (the 4th level in each world), the boss fights are always the same. Bowser (who is usually an imposted until world 8) is on this draw bridge, spewing fire balls at Mario and Luigi, and there are 2 ways you can beat bowser: 1) getting past him and touching the axe icon at the end of the bridge or 2) shooting fireballs with him (assuming you are able to keep the fireball power up for the whole dungeon) until he dies. Of course, you will fight these exact same "boss battles" in all 8 worlds. The only things that change are the dungeon layout and some of bowser's attack patterns (such as shooting hammers at Mario and Luigi in worlds 6-8). Another deja vu moment is that prior to world 8, "Bowser" turns out to be an imposter (such as a goomba) and Mario/Luigi encounters Toad, who tells him that she is in another world.
# 2- Count Dracula's first form in most of the Castlevania games -
Here is a youtube video about a boss fight against Dracula on Castlevania Dracula X. This boss fight is the classic and perhaps one of my favorites.
If you have played most of the games in the Castlevania series, you would know that the main villian in the series is the Count Dracula, who is the evil vampire that wants to destroy the human race (only to be stopped by the Belmont clan and its allies). Anyways, at the end of the game where you fight Dracula, usually you fight him in at least 2 forms (though not always), and while the developers usually get creative about Dracula's demonic form (such as the Gargoyle in Castlevania Dracula X), the first battle with Dracula is almost always the same. In his first battle, the evil lord teleports around the room and hurling fireballs and other projectiles at he hero (sometimes he also tries to suck the hero's blood as well in some games, such as Castlevania 64 when you fight the imposter version of Dracula) and you usually get a short period of time to attack him before he teleports again, and the battles play out this way until you defeat him, after which he usually transforms into his monsterous form that you also have to defeat. Of course, this type of boss fight with dracula can be found just about any Castlevania games, with two exceptions being Curse of Darkness (I thought that Dracula was much more animated in that game doing more than just teleporting around the room and attacking), as well as Symphony of the Night, when you go up against Dracula as Alucard (the traditional Dracula boss fight actually takes place when you fight him as Richter towards the beginning of the game, and when you go up against him as Alucard at the end of the game.
Usually, once you beat his first form, he turns into a hideous beast that you also have to defeat, though in some of the games, that is the only form you fight as is the case in Castlevania 2: Simon's Quest and Castlevania 4 (I thought that one was a bit anti-climatic when I played that game given the extra bosses you fight in the "room of close associates" that you go through towards the end of the game where you fight Death, Gaibon and Slorga). Also, in Castlevania 64, you will actually do the traditional Dracula fight twice (first with the imposter Dracula and later with the real Dracula, who is actually the boy, Malus if you remember that game of course). Even in some of the newer Castlevania games, where there is a new villian in place of Dracula (such as Walter in Lamment of Innocence), the new guy often mimics dracula as he too does the teleportation moves while attacking as well.
Here is a short youtube video about the boss fight against Walter in Lamment of Innocence (posted by megagrey). As you can see, in this battle, Walter actually mimicks Dracula. BTW, Lamment of Innocence is actually a prequel of the series.
#1- Bowser boss fights in Super Mario Bros 1 - to demonstrate the Bowser fights, here is a youtube video I found:
For the first deja vu moment, we go all the way back to the first Super Mario Bros game. This game launched the Super Mario bros series as we know it today and is perhaps one of the first games to have boss battles in them (can't think of any games prior to SMB1 that have boss fights). Anyways, when you fight Bowser at the end of the dungeon levels (the 4th level in each world), the boss fights are always the same. Bowser (who is usually an imposted until world 8) is on this draw bridge, spewing fire balls at Mario and Luigi, and there are 2 ways you can beat bowser: 1) getting past him and touching the axe icon at the end of the bridge or 2) shooting fireballs with him (assuming you are able to keep the fireball power up for the whole dungeon) until he dies. Of course, you will fight these exact same "boss battles" in all 8 worlds. The only things that change are the dungeon layout and some of bowser's attack patterns (such as shooting hammers at Mario and Luigi in worlds 6-8). Another deja vu moment is that prior to world 8, "Bowser" turns out to be an imposter (such as a goomba) and Mario/Luigi encounters Toad, who tells him that she is in another world.
# 2- Count Dracula's first form in most of the Castlevania games -
Here is a youtube video about a boss fight against Dracula on Castlevania Dracula X. This boss fight is the classic and perhaps one of my favorites.
If you have played most of the games in the Castlevania series, you would know that the main villian in the series is the Count Dracula, who is the evil vampire that wants to destroy the human race (only to be stopped by the Belmont clan and its allies). Anyways, at the end of the game where you fight Dracula, usually you fight him in at least 2 forms (though not always), and while the developers usually get creative about Dracula's demonic form (such as the Gargoyle in Castlevania Dracula X), the first battle with Dracula is almost always the same. In his first battle, the evil lord teleports around the room and hurling fireballs and other projectiles at he hero (sometimes he also tries to suck the hero's blood as well in some games, such as Castlevania 64 when you fight the imposter version of Dracula) and you usually get a short period of time to attack him before he teleports again, and the battles play out this way until you defeat him, after which he usually transforms into his monsterous form that you also have to defeat. Of course, this type of boss fight with dracula can be found just about any Castlevania games, with two exceptions being Curse of Darkness (I thought that Dracula was much more animated in that game doing more than just teleporting around the room and attacking), as well as Symphony of the Night, when you go up against Dracula as Alucard (the traditional Dracula boss fight actually takes place when you fight him as Richter towards the beginning of the game, and when you go up against him as Alucard at the end of the game.
Usually, once you beat his first form, he turns into a hideous beast that you also have to defeat, though in some of the games, that is the only form you fight as is the case in Castlevania 2: Simon's Quest and Castlevania 4 (I thought that one was a bit anti-climatic when I played that game given the extra bosses you fight in the "room of close associates" that you go through towards the end of the game where you fight Death, Gaibon and Slorga). Also, in Castlevania 64, you will actually do the traditional Dracula fight twice (first with the imposter Dracula and later with the real Dracula, who is actually the boy, Malus if you remember that game of course). Even in some of the newer Castlevania games, where there is a new villian in place of Dracula (such as Walter in Lamment of Innocence), the new guy often mimics dracula as he too does the teleportation moves while attacking as well.
Here is a short youtube video about the boss fight against Walter in Lamment of Innocence (posted by megagrey). As you can see, in this battle, Walter actually mimicks Dracula. BTW, Lamment of Innocence is actually a prequel of the series.
Mega Man 9 Speed Run [0:26:30]
I was watching youtube videos and decided to watch a speed run on Mega Man 9. I was playing the Mega Man Anniversary collection earlier today (did Mega Man 3) and thinking about getting Mega Mans 9 and 10 at some point.
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